Installation
Adding the Asset to your project
Before you start, make sure you have Poiyomi Shader in your project.
The version this asset was created with is 9.2. Newer versions should work as well.
Add the prefab
Add the asset to your project by dragging the "Leaf Blower vx.x.xx.xx" into the Project window and clicking Import.


Add to Avatar
After adding the package, the asset will be located under
Assets->Kokos->AvatarAssets->Leaf Blower.
You can now drag and drop the Leaf Blower prefab directly onto your avatar.

Position the Leaf Blower
Inside the prefab hierarchy, you can find the two Anchor GameObjects.
Click on the AnchorWrist_R and position/rotate it, until it fits into your hand like this:

Then select the Leaf Blower Main and in the Inspector, change the weight from the right to the left anchor.


Repeat the previous step and position the left anchor to align with your avatar's hand:

(Bottom view)
Scale the Leaf Blower
Should you need to scale the blower, make sure you only scale the Leaf Blower Main (which has the VRC parent constraint) inside the prefab.

Check positioning
Make sure, the Leaf_Devil and the Ground Collider are both located at 0/0/0.

If the crosshair is not turning green when hovering close above the ground in-game, you need to place the Ground Collider a bit higher.
Change base color for the Hue Shift
In the Materials folder in your project's file browser, you can find the LeafBlower material.
In the Inspector under Color and Normals > Decals > Decal 0, you can change the base color if you want the main color to be less saturated or darker.

Make sure you lock both materials (at the top of the poiyomi material inspector) before testing in the Editor using an emulator (recommended).


Move the menu item
Should you want to place the asset's menu somewhere else (e.g., inside another submenu), you can do so by clicking on the prefab in the file browser and then looking at the VRCFury Full Controller component.
In the menu section, simply enter the name of the menu you want the Leaf Blower to be part of, which will be added as a submenu.
For example, if you want to have the menu placed inside your Extras menu, simply type the display name of your menu here.
